This is a port of my tower defense game MicroTD originally written for Arduboy. I’ve rewritten it from C++ to C and made it platform independent with my SAF engine, plus I’ve added color and one extra map. As always, all is CC0.
As a SAF game it runs in 64x64 resolution, so far there are two ways to display this on pokitto: 64x64 in the middle or stretched to maximum with preserved aspect ratio (looks a bit distorted), EDIT: added fullscreen upscale. I may look into more ways of scaling this.
- utd_pokitto_small.bin (66.3 KB)
- utd_pokitto_big.bin (66.7 KB)
- utd_pokitto_biggest.bin (65.6 KB)
- source
- browser version
small game manual:
tower $ range speed damage upgrades notes
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guard 8 * ** * +range, +speed Shoots arrows.
cannon 8 * * * +range, +damage Does splash damage.
ice 17 * * +speed, +range Slows down enemies.
electro 30 ** * ** +damage, shock Shoots lightning.
sniper 45 ***** ** ** +speed, +range Covers huge range.
magic 60 * * * +damage, speed aura Support tower.
water 100 *** *** **** +range Can knock enemies back.
fire 100 *** ** **** +range Does splash damage.
creep hp speed $ notes attacked by: G C I E S M W F
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spider * ** 1 . . . . . . . .
lizard * *** 1 . . . . . . . .
snake ** ** 1 . . . . . . . .
wolf *** ** 1 Good against cold. . . 50% . . . . .
bat ** *** 1 . NO . . . . . .
ent **** * 2 . . . . . . . .
big spider *** ** 2 Spawns 2 small ones on death. . . . . . . . .
ghost *** ** 2 NO NO . . NO . . .
ogre ***** ** 3 . . . . . . . .
dino ***** *** 3 . . . . . . . .
demon ***** *** 3 Supposed to make you lose. NO NO NO NO NO NO . .
Enjoy!