UpdateV0.4 new title and changeable degree of diffculty. (I think that can help me step to step facing a mass of bullets)
optimize objects collision detection method (Thanks Pharap) (That means it diffcult better than before. try to live more time:smirk: )
Hi, This my first little game in Pokitto.
It’s a avoiding bullets game using aircraft.
Im a fresh in C++.
So, I wish some advises eveyone here. especially about code.
I found some question:
1 How to set C++11 in mbed.com, I found its not support “auto” and constructor using “= default”
2 How to upload and download files in mbed.com
3 About how to objects crashed each other, I just used a stupid method: one by one pix compares, What method is more effective?
lol, i got up to 13 sec max now. Might i suggest a teleport option ?
Like in astroids as a last resort to save the ship ? Currently the ship tends to get caught between bullets, and this would extend playtime a little.