Hey, guys. I haven’t posted much, but those who are on the Arduboy forums know who I am.
Anyway, I’m working on a few different projects, including my game, Circuit Dude, which I just put onto Steam. One of the projects I have in the pipeline is a TCGO, or online trading card game. This game will be similar to Hearthstone in the sense that you can play online, but the mechanics will be similar to Pokemon TCG and MtG, with a fun and zany twist.
Anyway, I’m considering making a watered down version for the Pokitto. The gameplay will be very similar to the Pokemon TCG for GBC; You’ll be able to make your own deck and possibly play against the Pokitto.
The game would have around 300 cards- These cards would be all stored on the SD card and be loaded as they are played a sort of script so that the bulk of the game’s size would be logic and possibly NPC logic.
The cards will fall into one of a few categories: Mana cards, Ability cards, Monster cards, and Enchantment cards. You can play 1 mana per turn and use these mana to play creatures, abilities, and enchantments. You have 8 spaces on the board that you can fill with enchantments and monsters. Enchantments generally make your creatures stronger and abilities typically have a specific effect that lasts only momentarily.
During your turn, you can choose creatures to defend and creatures to attack. Your attacking creatures can attack your opponent’s defending creatures and when there are no more creatures assigned to defend, the opponent can be attacked directly. Assigning creatures to attack costs mana, as well. Whenever any player is attacked enough and their life points are drained, then they lose.
I have already designed 600 cards of the full version, and have a good idea of which cards the Pokitto version will have.
My question is, if I go through and finish working on this game, would this be the type of game that you would want to play?
EDIT: Since I don’t have a Pokitto, yet, I have been developing this for my Palm M500, just because it’s an interesting device.