Hellcat
Rifleguy
EDIT: oh, the rifleguy animation is really poor. Need to fix that
EDIT:
- I want to see the enemies beforehand
- No more spoilers please
0 voters
Hellcat
Rifleguy
EDIT: oh, the rifleguy animation is really poor. Need to fix that
EDIT:
0 voters
Extensive change to Anarch base code succeeded
I now have bigger maps working, meaning I can finally get to E1M2 and the bigger levels!
So I changed from this:
To this:
0 voters
I did not chose new levels so that the game will be ready by the next week
I am genuinely surprised by these results
i now have trigger plates, elevators, doors, hidden doors and just about everything that is vital to recreate the behaviour of the levels
(see below if you want)
Wow, that looks amazing!
I am unhappy with âWoofâ as name and the dog / cat theme.
I am going to change them.
Explanation: I have invested so much effort into the âlook & feelâ of the game, I am so close to getting there, that adding a superficial dog/cat story on top is just a distraction.
You have to play the game to understand. You get (at least partially) the same vibes as from Doom. Doom had no dogs. Doggy gotta go.
EDIT: done
Still open to better name suggestions
If youâre going for a more direct demake with the same atmosphere as doom, maybe you could call it MOOD, if it puts you in the same mood as DOOM.
Could always use a bunny instead, then itâd be sort of like a prequel of sorts .
The original didnât, howeverâŚ
The Marineâs Best Friend port (and several subsequent ports) did.
Doom RPG had âHellhoundâ enemies.
Iâve also just found out that there actually was a (quite modern) port called âWoof!â as well:
I donât know what âdemoonâ is supposed to actually mean, but to throw something out there, what about âMOON DOOMâ?
(With the intent that either one word would be placed above the other, or the two words could be superimposed.)
I was going to suggest PDoom, but thatâs been done. PKDoom would also work. Doomitto if youâre desperate.
Pokittoom?
I have to say it - Doomitto
Oh gosh yes please this.
Which one? Doomitto?
This one for sure. I love it.
First release
Non-crackling music version and POP file added to Gamedisk
POP-file:
doomitto.pop (383.7 KB)
Music file (put inside /music folder on SD-card):
e1m1_8k.raw (768.1 KB)
You have made some really interesting improvements to anarchâs engine! You added sectors that are fully lit, and areas with flashing lights. What kind of lighting granularity do you have (do you have more than fully lit and the normal brightness falloff from anarch)? It looks like you also change the color of certain floor elevations at specific area boundaries, so we get the toxic green goo in some areas without forcing all floors at that height to be that color. That adds a lot to making it feel closer to Doom.
The music also adds a lot to the vibe. I just played your most recent release. Before that, I think I put the 11kHz music in the wrong location, so I first played it without music. The music really contributes to the Doom feeling. I think the enemy growls are a bit too frequent, though. Sometimes they are moaning nonstop.
The enemies getting stuck in corners and not being hit by shots happened often enough that I found it easier to switch to the fists and just punch everything that wasnât out of range, but I was playing on the easiest difficulty. I feel like until shots can consistently land on enemies, I would just prefer to play on easy. Iâm not sure if enemy corpses block shots (in this or anarch), but it sometimes feels like thatâs what happens.
The doors have a strange behavior where after you open them with B, they will automatically open if you approach them if they have just closed. I donât know if this is to prevent the door from crushing you. The lifts are also a bit confusing, because Iâm still not sure if pressing B while on the lift activates it. When on a moving lift, the view kind of âshredsâ into a bunch of vertical stripes, but I assume thatâs one of the bugs you might have been wrestling with before the deadline.
Are the button sprites not yet interactable? I canât seem to do anything with them.
Great job with this so far! There were a lot of changes you had to make to add these Doom-specific features, and itâs definitely feeling more like Doom.
Just wondering, are the changes for DOOMITTO made to anarch source available anywhere?
I mean lightmapping, bigger maps etc. it all looks very useful as thereâs proven pokitto is still capable to run it in playble framerate.