adekto
October 1, 2017, 8:34pm
1
Pokitto Community team entry to the CGA jam competition. Downloadable on itch.io
https://talk.pokitto.com/uploads/default/original/1X/5386888ab85032881c67a4703e67c676c800c8f0.png
BINARY: flash this on device or put the bin on the root of the SD card and use loader
coffins.bin (81.1 KB)
MUSIC: make a folder called “coffins” on the SD card, and put this into it
COFFINS.SND (2.8 MB)
Source code on mbed community page:
https://os.mbed.com/teams/Pokitto-Community-Team/code/ColumnsnCoffins/
9 Likes
FYI, using the provided .Bin and the game works. But if i get the sourcecode on mbed and compile that to a bin it doesnt work.
adekto
January 11, 2018, 8:56pm
3
i see, well its using one of the early versions of the library and we actually coded it without having the hardware.
its very unfinished.
jonne
January 11, 2018, 9:17pm
4
The bin works on hardware, therefore it was succesfully compiled for the hardware. The fact that it was made on the sim is not the source of the problem. I think the issue is that the source code is maybe not the latest version of the project.
adekto
January 11, 2018, 10:47pm
5
yea idk all the code i had on it is here
jonne
May 21, 2018, 5:40pm
6
This criminally forgotten project has been rebooted.
I have added working bin and music in the thread top
3 Likes
You said!
How it happens the development stop? Too rush to finish in the timeline?