Thanks guys. That works. Finally I can make use of time
That doesn’t mean the framerate counter is necessarily inaccurate,
you’d expect to have different running speeds for the simulator, the emulator and the actual hardware because they’re all different mechanisms and it’s probably not possible to get them that close to each other.
The value on hardware is the one that’s actually important.
(Although this does imply that maybe the frame rate limitation system might not be that accurate.)
I have now updated the FAQ and the uMachine reference with time_ms() info.