Not any specific layout in mind (mockup looks good to me), but I would like it to have at least the (reduced) screenshot and the title of the game visible. I just noticed with the Jonne’s latest Game Disk, that having 100 games, with no clue about the content of the game, is, well, tiresome
Btw. I have implemented BMP-RLE decoding in PokittoLib (search for “RLE”). If that is used in the loader PDL, the screenshots in the PEX file can be RLE-compressed.
For an initial release I’d prefer something simpler/minimalistic, because of the amount of work already involved. Once its usable we can add bells and whistles.
I’ll keep it in mind. While I’m not worried about file size, this should reduce IO.
EDIT: Anybody care to make a clock for the Pokitto? I’d like to remove the time setting/display from the loader, but we’d need to have some other way of setting the time.
iteration on @spinal design combining ipod with pokitto desing, using rects to make the draw mode simpler
the graphic could be none,32,64,96 in 565 spirtes to since we dont know what the games color mode is
it then upscales it to 96
since bin, python and roms are devided the . extention is removed, also all the other files are not shown (save files and the likes)
the reflashing part is always going to be “slow” and scanning the sd card depends on the card size and how much is on it, a mini game wont help much making it even slower
They’re already in that era.
We’ll see, maybe printing long names won’t take up too much space. Too early to tell.
Theoretically, once a game is selected, the UI can be unloaded and a minigame swapped in as a loading screen. The processor might be too busy with the flashing for minigames to have a high FPS though.
Hard to tell at this point, I’m still poking at things to see how they behave. I think it can be made faster, but it’s just a theory.
The advantage of a modular loader is that we don’t need to settle with one-size-fits-all. If someone prefers to have a minigame that takes a little bit longer to load, they can do that without making things slower for others.
I thought the only reason long names weren’t used was the patent.
That’s what I was thinking about. Increasing the buffer size to 512 should make it faster, but it crashed for some reason when I tried. I’m not too worried about speed right now though, so I just set it back to the default and figured I’d give it a better look later.