awesome, I’ll use that then!
I’ve also thought of what could be a nice tiled mode for the pokitto’s limitations:
- a compile time specified buffer region, in there I can draw with tiles and overlapping sprites
- a default map region used to clear the screen at each refresh, it’s 4 ints and it’s used to fill the whole screen with tiles pulled from the sd
- one null terminated array to store which tiles of the screen will be replaced at the next refresh (to affect the tiles outside of the buffer region)
I think this would be the best of all worlds, to fill up the pokitto screen with nice 16 color tiles, while being smart about the buffer size.