Doom & Wolfenstein Game Engine books (free!)


#1

http://fabiensanglard.net/gebb/index.html


#2

This is eerily well timed for reasons I can’t discuss.


#3

There’s a nice little discussion about fixed points starting on page 154, section 4.7.5.1 if anyone’s interested.


#4

I’ve read through these books some time back, very recommended. Another good old engine to study is the Build engine that ran 3D Realms games (Duke Nukem 3D, Blood, Shadow Warrior) – it has cool things like voxel model support.