I was curious about trying out making a level, so I made a rough demake of Doom’s E1M1, although Anarch’s fixed grid requires approximating a lot of the diagonal walls. The remake is missing 2 out of the 3 level secrets, and the remaining secret isn’t quite as secret now.
I found the current level editing method to be simple but actually pretty difficult to figure out. Still really impressive, especially considering the levels in the actual game. For example, level 7 had some clever design that surprised me at the end. I do also like how the level data in gif form actually shows a representation of the level and actually has all the level data in a mostly human readable format.
Here’s the map. I haven’t configured the repo to build for the pokitto yet, so I can’t provide a bin. If anybody wants to check it out, it was pretty easy to build the SDL version and replace the first map.
@wuuff you really nailed it my friend! We sure need a tutorial for map creation, i sure hope ots not too hard to understand. Personally.just looking at the file i am already a bit confused after playing the level.
These are great, but you’re making them from scratch? That’s too much work IMHO, just take the Doom sprites, downscale them, polish a little bit and there you go. Doom assets are copyrighted so I personally wouldn’t want to put too much effort in recreating them if you won’t be able to legally even use them.