I was curious about trying out making a level, so I made a rough demake of Doom’s E1M1, although Anarch’s fixed grid requires approximating a lot of the diagonal walls. The remake is missing 2 out of the 3 level secrets, and the remaining secret isn’t quite as secret now.
I found the current level editing method to be simple but actually pretty difficult to figure out. Still really impressive, especially considering the levels in the actual game. For example, level 7 had some clever design that surprised me at the end. I do also like how the level data in gif form actually shows a representation of the level and actually has all the level data in a mostly human readable format.
Here’s the map. I haven’t configured the repo to build for the pokitto yet, so I can’t provide a bin. If anybody wants to check it out, it was pretty easy to build the SDL version and replace the first map.