I can hear it landing!
Simple, yet beautiful
I’ve got some more of the collision code working properly, starting on the level design. Can’t quite figure out which style tiles to use…
I don’t think that the blocks in the second screen work very well, I’m warming on the rocky ground of the last one though.
I would suggest you to try on Pokitto screen. Some artefacts could appear only on real hardware.
The style is great.
My wife suggested some more story telling was needed. So I added this sort of thing…
Hang on a minute, didn’t you already make this game once before?
I thought the graphics seemed familiar,
but it wasn’t until the mention of ‘hats’ and ‘Joe’ that it suddenly clicked.
(I still have the source code somewhere…)
Not sure but I think it never got released in the end.
Almost.
Yeah, I abandoned it for the same reason I abandon most of my work. Once it ‘nearly’ works I get bored of it
This morning I successfully added the ability to stream 2 audio files from the SD card at once. So now I can dump my 2 large sfx samples from flash and actually have enough space for my game again!
When it comes to level design, I’m useless. So for a nice cave system in my game, I resorted to the following -
Generate some random caves with an online generator (modified the code to fit my size needs) https://jeremykun.com/2012/07/29/the-cellular-automaton-method-for-cave-generation/
used img2pok to convert the image into an array.
Then opened my .tmx map in notepad++, pasted the array data into my background layer, opened it up in TileEd…
Bingo! now just to edit it by hand and make sure it’s 100% usable
Great way of doing it … I can see some ‘islands’ in that map. Might just need to join a few things up but totally usable.
Got around to actually indicating to the player which items have been collected, no I can actually tell if the game is possible…
Had some people doing testing, it’s about ready for upload
I’ll wait a little for more feedback fist though, just in case.
- Added rumble support for users with DIY rumble hat or official joystick hat !
Oh, a map… That seems handy
Uploaded and ready to play - see first post
The music, the graphics, the story, very nice indeed
A cracking intro. Really, really looking forward to this game
Updated my Jam entry, please re-download if you need to
A very nice game! The startup is ingenious, for a moment I thought Pokitto was freezing :-). I would like to have an option to skip the startup and intro. I really like the simplistic B&W graphics. The story and music are superb. After I got the top hat I can not always easily turn the world to negative. It requires some combination of the A button and arrows near the dome(?). The map is quite big for a a jam game and I like the tiny details in the graphics. This is a very inventive and original looking game. When I get to the bottom right corner in the map there seems to be no way out any more (?).
Just press up. It’s a regular platformer style door
The bottom corner is where the ending takes place once you have all of the items. Without the items it will tell you you can’t enter.