[DEVLOG] Escarmouche

Devlog #5 - 2021-07-28 [Demo] !

16 days later, oops
This is an update for a game UI overhaul, and, more importantly, the Challenges!

Gameplay

  • Units - Attached a Cost.
  • Challenges Mode!
    • A Challenge is currently about defeating a given army within the following constraints:
      • A deployment area.
      • A maximum budget - in relation with Units’ individual cost.
      • More specifically, you cannot place a unit that’d make you go over the allocated budget.
      • A “tech” limitation (i.e. not every kind of Units can be used for every challenges).
  • Challenges - Added 7 challenges
    • These are mostly for testing Challenges. They’re not really challenging, as the game needs more balancing.

UI

  • Added the Challenges Screen - which is where the challenges are listed.
  • Revamped the Game UI (still a WIP).
  • Added a Side Bar:
    • Accessible through C.
    • There is a Command bar “major” game options, such as “Launch Battle”, “Clear this side”, “Randomize this Side”, “Reload this Battle”, “Exit to menu”, etc.
    • There is a new Command Palette, which is currently dedicated to the Units in preparation.
      • Each cell has the Unit’s Cameo (much like C&C / RA), which, most of the time, represents the units’ weapons.
      • When placing units on the field, it also indicates the current Unit Type.
    • An empty location for the minimap.
    • Currently the side bar is always expanded, but in the future it’ll
  • Added a in-game Hint area.
    • For telling what the highlighted action is going to do (with messages such as “Place Archer for 200$”, “Launch the Battle”, “Exit to Menu”, …).

Engine

  • The Battleground is a bit more fleshed out, allowing for deployment areas different depending on the Challenges or Sandbox.

GIFs

2021-07-20 - Escarmouche - IG GUI
Still an early WIP, but most of the Game UI is fleshed out.

Demo Binary!

2021-07-28 - Escarmouche-Pokitto.zip (394.5 KB)

  • Doesn’t rely on SD except for FemtoLib stuff.
  • Doesn’t rely on the EEPROM either.
  • No audio (well, not intended one at least).
  • The data folder should be at the root of your SD Card. I think the game would still launch without it, but the FemtoLib Menu probably won’t display much :stuck_out_tongue:
  • The binary itself can be placed wherever you want.

Have fun!

Upcoming

So the Cute Demake Jam just started, so Escarmouche will probably go a bit more slower for a couple of weeks.
Nonetheless, the followings will be worked on:

  • An option to launch the next Challenge after finishing one.
  • Make the deployment area visible.
  • Simplify the “Clear this side” when in Challenge -so it clears everything the Player controls.
  • Make the Camera free in Results Phase (currently stuck for some reason).
  • Registering the solved Challenges, with the lowest Budget that was used to do so.

Stay tuned!

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