Devlog #5 - 2021-07-28 [Demo] !
16 days later, oops
This is an update for a game UI overhaul, and, more importantly, the Challenges!
Gameplay
- Units - Attached a Cost.
- Challenges Mode!
- A Challenge is currently about defeating a given army within the following constraints:
- A deployment area.
- A maximum budget - in relation with Units’ individual cost.
- More specifically, you cannot place a unit that’d make you go over the allocated budget.
- A “tech” limitation (i.e. not every kind of Units can be used for every challenges).
- A Challenge is currently about defeating a given army within the following constraints:
- Challenges - Added 7 challenges
- These are mostly for testing Challenges. They’re not really challenging, as the game needs more balancing.
UI
- Added the Challenges Screen - which is where the challenges are listed.
- Revamped the Game UI (still a WIP).
- Added a Side Bar:
- Accessible through C.
- There is a Command bar “major” game options, such as “Launch Battle”, “Clear this side”, “Randomize this Side”, “Reload this Battle”, “Exit to menu”, etc.
- There is a new Command Palette, which is currently dedicated to the Units in preparation.
- Each cell has the Unit’s Cameo (much like C&C / RA), which, most of the time, represents the units’ weapons.
- When placing units on the field, it also indicates the current Unit Type.
- An empty location for the minimap.
- Currently the side bar is always expanded, but in the future it’ll
- Added a in-game Hint area.
- For telling what the highlighted action is going to do (with messages such as “Place Archer for 200$”, “Launch the Battle”, “Exit to Menu”, …).
Engine
- The Battleground is a bit more fleshed out, allowing for deployment areas different depending on the Challenges or Sandbox.
GIFs

Still an early WIP, but most of the Game UI is fleshed out.
Demo Binary!
2021-07-28 - Escarmouche-Pokitto.zip (394.5 KB)
- Doesn’t rely on SD except for FemtoLib stuff.
- Doesn’t rely on the EEPROM either.
- No audio (well, not intended one at least).
- The data folder should be at the root of your SD Card. I think the game would still launch without it, but the FemtoLib Menu probably won’t display much
- The binary itself can be placed wherever you want.
Have fun!
Upcoming
So the Cute Demake Jam just started, so Escarmouche will probably go a bit more slower for a couple of weeks.
Nonetheless, the followings will be worked on:
- An option to launch the next Challenge after finishing one.
- Make the deployment area visible.
- Simplify the “Clear this side” when in Challenge -so it clears everything the Player controls.
- Make the Camera free in Results Phase (currently stuck for some reason).
- Registering the solved Challenges, with the lowest Budget that was used to do so.
Stay tuned!