This is an official release of my raycasting demos – they’re pretty old by now, nothing new. I decided not to release this officially until overclocking was announced, since I experimented with that at the time classified piece of technology
However, the demos got pretty optimized and don’t require overclocking at all – it just adds some nice extra smoothness – you can compare the provided bins below.
I created a C library for fast and efficient advanced raycasting (a kind of technique used in old 2.5/3D games) – it runs on many platforms, not just Pokitto, but also PC and other consoles. This is good because you can create a game that runs natively on many platforms – your game can run in high resolution on PC, but also be playable on Pokitto.
Using that library I created a few demos to showcase and test it – there are three demos for Pokitto.
This is intended to be reusable, so go ahead and make your own game with it. Everything is documented in the repositories, in READMEs and in the code itself. If anything’s unclear, ask me.
Also thanks goes to the members of community who helped me optimize this for the Pokitto HW, I couldn’t have done that alone.
Everything is CC0, public domain. Thanks for sharing your own programs and other resources as free and open