That was of course the reference, but @jonne’s Lara Pixelcroft’s Adventures would maybe too obvious. If you are keen on the tomb, then how about naming the game as Lara’s Tomb Adventures or Kelly stomp the tomb.
Here’s a community idea. Seeing as there are quite a few wonderful devs raring to get go, how about organize a dev challenge to go with the Kickstarter campaign? In the remaining days till the end of the KS (or shipping date or…), develop and submit a finished game or utility/program, Best 3 or 10 wins Pokitto swag, generate some excitement to coincide with the campaign, incentives for devs and backers/buyers/etc. Win, win for all.
Since I thought he only wanted to share a snippet of his project or even just “throw-away code”, I advised using Github Gist for this purpose. But if his intention was to share his complete project, a git repository would have been better advise yes.
@adekto some word plays on Tomb raider:
Pit looter
Vault privateer
Catacomb bandit
Crypt marauder
Grave plunderer
ok still want to fix that physics it realy not looking to good, im also looking at it and drawing allot ofscreen the entire 16x16 test level is constantly draw, not sure if i could sector that out and reduce loops since i want bigger levels to explore
i want to add edge climbing but im not entirely sure how that works
not allot of progress on this project atm, still stuck with platforming, i kinda wanna try ledge climbing but idk how that would work, if anyone knows or is willing to help out would be nice