[Wip] Malice in Bomberland

Reminds me of the various ‘chimeras’ from Mother 3…

mecha-turtle mecha-mole! mecha-drago

Mecha turtle, mecha mole, mecha drago…

And, I kid you not, a “Boa Transistor”: boatransistor
(I love terrible puns like that.)

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I also love puns that just barely make it :wink:

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@Hanski , some tiles

bush%20copy bush
rock rock
skull skull
sand_tile sand ground
exp_middle explosion middle
exp_vert expl. vert
exp_horiz expl. horiz

all 16x16

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Dogminator

kuva

… oops not like this. The transparency s lost

kuva
kuva
kuva

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Thanks! I will make a new demo using these.

dog_walk_right

kuva
kuva
kuva

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I need to do something about the Kitty, it looks too much like the Sanrio kitty

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I tought that too.

Could you turn the ribbon of the cat into a baseball cap?

Also: What about a top-hat cat? :tophat:

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@Hanski

Dog walk left

kuva frame 1
kuva frame 2
kuva frame 3
kuva frame 4 same as frame 2

@Hanski, please note, each walk cycle is 4 frames, and the middle frame (where the head is at the lowest point, the “compression” frame is always repeated twice in each walk cycle.

This goes for all directions

dogminator4

EDIT: in sideways walking it is the frame where the head is highest that is repeated twice.

My earlier gif in right direction was wrong. This is how it should go

dogminator2

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@Hanski , dogminator from back

kuva frame 1
kuva frame 2
kuva frame 3
kuva frame 4 (frame 2 repeated)

dogminator5

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I am making moving in P!K “forgiving” so that you do not have to be exactly on the right spot when making a turn. Inspired by “Coyote time”.
After that I will integrate the new graphics.

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This is what I mean by “forgiving” controls. I am just pressing down key all the time. When the sprite hits to the tile it automatically “slides” sideways, if there is an empty spot in the neighbor tiles.

Otherwise, you would need to have pixel-perfect position to move between tiles which was very inconvenient in a game like Bomberman.

Another option would be that the sprite always moves 16 pixels, so it would always be correctly aligned, but I wanted to avoid that.

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I am not sure about that idea… How about it still moves 16 pixels but smoothly so that it doesn’t look like it is? I fear that the player would sometimes move in the wrong direction…

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May well be that it is not working well enough, but I want to try it first.

Big news this time! We have changed the name. It is now “Malice in Bomberland”! (unfortunately “Alice in Bomberland” was already used :slight_smile: )
Also @Vampirics has joined the project team! Below is his and @Jonne’s great art for the game :slight_smile:

MaliceInBomberLand_TitlePreview
MaliceInBomberLand_Preview2
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I wholeheartedly approve.

This is good too, just not quite as impressive as the title. :P

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Guess who came up with that title? :stuck_out_tongue_winking_eye:

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Erm… Jayson Rothwell?

Well it’s clearly not the same title…