Progress update:
- SD card code ported from ProjectABE
- Implemented ROM functions for writing to Flash
Now that that’s working, I can start my custom Loader.
Progress update:
Now that that’s working, I can start my custom Loader.
I had to wait in a really long line today, so I used the time to get multi-threading to work on Windows and managed to release a new build.
List of new features:
I need a MAC binary compiled by tomorrow! Please help.
I’ll try to make a mac build this afternoon. I don’t have a mac so I’ll see if I can borrow one.
Thanks! I would do it myself but I’m really busy preparing the lesson I need to teach tomorrow.
This is a make-or-break kind of situation.
I would like to provide a MAC emulator bin in case the kids want to continue to experiment with the program code at home
Ah, I see. In that case it’d be best to make a statically-linked build. I’ll see what I can do, but Macs are completely alien to me.
It’s just like using a Linux box, without any of the benefits.
Its a pool game & tiny little physics engine. Developed entirely on a Mac and mbed online in one evening
TinyPool.LPC11U68.bin (31.8 KB)
As a last resort, if something goes wrong with the build, you can drag-and-drop the bin into this: https://felipemanga.github.io/PokittoEmu
I tested with your bin, it works pretty well in Firefox. Really slow in Chrome.
That will probably suffice for the purpose I need it for. Thanks!
In that case, you might want to mirror it so it has a nicer URL.
No what would be even better would be to be able to load a binary by giving a github URL to the binary in the URL of the emulator
Then I could send a direct link to the students to look at the program were working on
I’ll see if I can implement that tonight, then.
It’s a bit fussy since github doesn’t have CORS.
If I hosted the emu and the bins, CORS would not be needed, right?
edit: what do I need to run the emu on Pokitto server?
True.
Once I implement the url loading, all you’ll need to do is copy the files from here to wherever you want:
https://github.com/felipemanga/PokittoEmu/tree/gh-pages
I’ve attached my MAC compiled PokittoEmu which has been tested with TinyPool.
PokittoEmu (610.4 KB)
Sorry, I forgot to add - if anyone else tries to compile on Mac, there are a number of places where the following is required in sd.cpp
:
static_cast<unsigned char>
When you try to compile, the error messages will tell you where this is required. I confess that I don’t understand enough about C++ to explain why.
Thanks! Much appreciated!
@Jonne: Does this work for you? (might have to clear the browser cache or use private/incognito mode).
If I knew what the errors where and where they were coming from then I could probably explain.
I don’t have a mac though, so I can’t find out on my own.