@uXe: Did I miss something or do those palettes only have 4 colors in-game? The Gameboy Color palettes I use have 14. I can add some of them, but in comparison they’re kinda boring?
@jonne: D’oh! Will implement that ASAP! EDIT: Done. Just drag-and-drop a previously exported JSON palette in.
@escamillo: It would be easier to emulate a Pokitto on an ODroid Go.
EDIT:
I should probably document how it works…
It will center the image on the screen and crop off any excess. In theory, anything >= to the Pokitto’s 220x176 resolution should work, but I’ve only tested with 256x224. It should already have up to 256 colors, saying the conversion to 8-bit is rudimentary is putting it lightly.
The window inside is 160x144.
That means there’s 16 pixels for the borders over/under the screen, and 30 on either side.
Saying that it converts roms into bins is a simpler way of explaining the process you use it with. Generally people expect to run the emulator then pick a rom, rather than having the rom embedded in the emulator.