My first time here, so thought I’d introduce myself.
I’m Roysterini have recently been fiddling with #pico8. Anyway, I am converting a C64 game to #pico8 called Spaceman Splorf: Planet of Doom. I am hoping to do a Pokitto version later.
Anyway, I come from a Commodore 64 background and have done a few games using 6502/6510 assembler language. I am finding a more high level language (like Lua on Pico8) somewhat refreshing and easier to get things up an running. So, I guess picking up coding (C++?) on Pokitto should be similar.
I’m not really a coder, but dabble with it as a hobby. My day job is making games (again, not as a coder) and have been in the industry for 25+ years.
My heart lies with retro and anything akin to that. Pokitto certainly tickles my fancy.
Nice to see you! Pico-8 is wonderfully integrated dev env. You can also use Python with Pokitto games and other apps.
Btw. I am dedicated C64 & Vic-20 fan too
I would use 110x88x16-color mode for it. That resolution is a bit smaller than in pico-8, but as it is a scroller game it should not matter much. 110x88 is a very fast mode. It would be great to see the game on Pokitto
Oh hey! I’ve seen that game on Twitter. Could be a fun little project to port over to Pokitto. I agree with @Hanski definitely use the lowres 16 color mode