transparent is like this: game.display.invisiblecolor = 16; this sets the 16th color of your pallet to transparent.
you could greatly optimize your car sprites with game.display.rotatePalette(int amount)
also you can segment your sprite into multiple parts since you reuse the tires and bumpers
Looking cool. I donĀ“t know what you had expected, but it will looks like this :
@adekto Thank you! This picture is made with the invisible color in the first version of the game. It was really so easy? I would never have found it out on my own .
Sorryā¦ That was really not that what it should do
The easiest way for my is CODE::BLOCKS
I know theres an compiler command to do this (wich one is it? Do you know it )
Changing lanes feels responsive and smooth. I like that you can change your mind and switch back into your original lane before you move all the way into the other lane.
The game feels like it already has potential to be fun and addictive with some gameplay tweaks.
There are currently way too many cars that spawn, and they appear too close together. It happens too often that I get trapped by a random formation of cars that I had no way to predict. It feels like getting a good high score is up to random luck.
The car moves between lanes a bit too slow for my taste. It makes it harder to get that feeling of weaving between cars at high speed, because I usually canāt make it one or two lanes over in a tight gap before getting hit.
Maybe it would be nice to be able to move forward and backward, as well as change lanes? Iām not sure about this, but I was wondering if it might give more options.
Maybe you could animate the road and lane markers too, to make it look more like youāre driving fast. I like the look of the track, but since it doesnāt move it kind of looks like your car is standing still and the other cars are driving backwards right now.
Anyway, I know youāre planning to add more to the game, so I figure this is still in-progress. Good job so far, looking forward to more.
First, thank you for testing @wuuff!
I donāt know whats wrong the timing, in SIM all works good (Is HW locked to max. 30 FPS?)
Moving tracks will be added in next update!
hardware is less then 30fps, and depending on what graphics mode or how much stuff your drawing or computing can slow down dramatically.
cant really give you a correct frame count