150
Lol jk but I think I want to cap it at 255
Thatās a large amount and Iām more worried about the worldmap and characters walking around
Iām thinking of leaning more to finalfantasy encounters then trainer battles like Pokemon
World only has a few mages and your one of them
My rough idea is you have a personal level and manapool so you can sumon any beast you captured as much as you have Mana so you have to balance out big summons with small ones to treverse the world.
Making a Pokemon-like game for the Pokitto is what I eventually want to do, but Iām undecided about how Iād licence it (Iām leaning towards doing what Arduventure did - open source engine, close sourcing the rest).
In between programming projects I stop to research Pokemon-like games (e.g. Spectrobes, Dragon Quest Monsters, Yokai Watch) and fakemon designs to decide what sort of things I want in it.
Very little set in stone yet, but Iāve settled on the idea that I want the Pokitto to replace the Pokedex and Iād really love an in-game version of @jonne to make an appearance, possibly even being the one give the player their Pokitto.
Sounds good.
Reminds me of the mainline Dragon Quest games where you could recruit monsters.
I can probably help out here and there, but thereās no code up yet so Iām of limited use.
Out of those my favourites are the one that looks like your icon, the shadow bat, the onion/pumpkin headed thing and the hippogriff/griffin
Thereās one or two of those I like, but most of them Iām not too keen on.
I like Fluttaflap, Noctula, Cardiwing, Tumblebee,Zunna & Flacono.
Some I like the of, idea but not the execution, e.g. Conifrsot, Cowpignon and Seirein.
Pigabyte looks very Mother3.
Iām very picky about which designs I do and donāt like.
Even with actual Pokemon there are designs I love and designs I hate.
The assets should really be under some form of Creative Commons, otherwise itās not what we really need. The modders are then forced to tread lightly on the edge of just modifying the code and not e.g. the story/assets/dress - honestly no one can even tell where these two meet exactly. Half-opening the game really isnāt a solution to anything in my view, it brings more problems than good, and itās always an instant turn down to me.
Anyone has the right to do it of course, I just see it as a kind of waste of time and a well meant effort, done usually out of mostly paranoid fear that someone will āstealā the work (which cannot possibly happen if you use a copyleft/SA license) - the game is not open unless itās open completely, there must be no asterisks.
So please @Pharap, consider the Creative Commons options. Youād have all my support and help I could offer with the development. Otherwise Iād have to keep waiting for someone else to basically do the same work over again
Now isnāt really the time or the place for debating what licence I should use.
All my work so far is just theory and doodles on paper, it might not even happen,
so weād be having a debate about a bunch of ideas, not a tangible thing.
Wait until Iāve actually got something that runs and then plea again.
(At the moment I donāt plan to write a single line of it until the Pokitto library is more C++11 friendly.)
For now focus on Pokitbeasts, @adekto actually has something tangible already.
It might be a long way from being done yet, but itās further along than my cloud of ideas and it will probably be finished long before whatever I end up doing.
Honestly, I completely forgot about them.
Iām not sure an angry swearing man is the image Finnish people would want people to think of when they think of Fnnland.
I remember Linus more for his rudeness to people (who are trying to help Linux) than for any technical ability he has.
I agree, I just want this opinion to be pinned here, because you know, itās very important to me.
Heās very skilled indeed, thereās no doubt, most will say heās a genius. Iām not a fan of the exact way in which he interacts either, nor of some of his opinions, but I agree with a lot (ārespect is not automatic, itās earnedā, ā¦). Whether a fan or not, itās worth to read his biography (Just for Fun) - he talks about Finland a lot there (also reveals his answer to the meaning of life in the book, and itās not 42).
wow you all got oftrack quickly, so as a heads up the github repo is setup under MIT licence the art already on there is under CC0. im happy to take in most artwork and code but please understand stuff will be modified changed or alterd to suit the games needs (your giving up your desings up to public domain, to avoid āorigenal character do not stealā shenanigans)
If youāre defintely going to add them, Iāll make another PR.
I know they might change, I was handing them over no-strings-attached the first time I posted them.
i pushed the part of my code up, doing everything in platformIO hopefully the project just works
also have a testmap in tilemaps folder wich is the one curently loaded, it will look glitchy since loading from sd card is currently not yet implemented since that what is probebly realy broken since new version of pokittolib
also almoust instatly broke the emulator during testing XD, just so you know its not working in the current version of PokittoEmu
aditionaly anyone know how to add music to the game? kinda want to test some tunes during gameplay to see how much it might slow down, (also if you can make music i realy need a song for this XD)