Lets see if today I can start hacking around, trying to recollect the pieces I’ll need.
Code: sublime-text ready to rumble on the M0 with the openIO plugin installed, I don’t do IDEs, fingers crossed for this combo to work.
Art: whatever
MapEditor: advices? can’t decide between Tiled Map Editor and Tile Studio. Ideally it’d spit out .h files, otherwise json would be nice.
I’ll look into audio at the end, as usual : D
EDIT: will also look into an image converter, I think a simple search here will get me what I need.
Gameplay wise, the idea for now is to try and make randomized rooms and have a card/bonus dispatch system based on luck and room-influenced rules.
I hope I won’t have to bail from that and fall into a hand-crafted puzzle game, because I suck at level design.
OK, I can display a map out of Tiled, in mode 15 with 16 colors.
I have sweated a lot already : )
Right now there’s femto + tiled + img2pok + custom python to convert maps to .h, but it’s done, if the fps will hold I have a tiled engine running.
I’m a bit worried this mode’s buffers will chew almost half the ram already, but looking at the other games this seems the only way to get full res in 16 colors, right?